BX Forever

Because Moldvay & Cook Got it Right

King's Festival

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B11: King's Festival is an adventure module published in 1989 for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 1-3.

Is an adventure scenario set in Karameikos and functions as both a guide for beginning DMs and an introductory dungeon. The player characters (PCs) must rescue a cleric from a group of orcs to ensure that the King's Festival happens.

Night's Dark Terror

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B10: Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 2-4.

The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society.

Morgansfort

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BF1: Morgansfort is a Basic Fantasy RPG adventure module set in the Western Lands, detailing a campaign for 2-8 players.

Few of the many, many gamers who played through the familiar 'green cover' version of B3: The Palace of the Silver Princess by Tom Moldvay and Jean Wells ever realized that there had been an earlier, suppressed 'orange cover' version by Jean Wells alone. What did we lose when TSR handed the module to Tom Moldvay to rewrite? Matriarchy, whimsy, and free roaming. The original is definitely worth finding.

Castle Caldwell and Beyond

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B9: Castle Caldwell and Beyond is an adventure module published in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. It also works fine with modern retroclones like Basic Fantasy RPG. It is intended for player characters of level 1-3.

The module contains five short adventures. The first two, The Clearing of Castle Caldwell and Dungeons of Terror, are designed as connected, successive adventures, while the remaining three are stand-alone scenarios.

Players must defeat the creatures they encounter in the castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church.